Studies Supporting SwitchedOn for Agility & Brain Training
SwitchedOn is a cognitive-motor training app designed to boost sports performance, fitness, and rehabilitation by challenging both the body and the brain. The app provides randomized visual and auditory cues (such as colors, numbers, arrows, and shapes) that users respond to with physical movements, creating an engaging, game-like training experience to enhance agility, reaction time, decision-making, and transfer to sports & everyday life.
In this post, we dive into the growing body of scientific evidence supporting SwitchedOn’s training methodology. First, we’ll highlight published studies that directly used the SwitchedOn app to improve or assess performance. Then, we’ll explore related research using similar protocols—specifically, studies where participants respond to randomized visual or auditory cues with physical actions. Together, these findings reinforce the effectiveness of utilizing the SwitchedOn app for performance training & testing.
STUDIES USING SWITCHEDON
Explore peer-reviewed studies that have directly used the SwitchedOn app to assess or enhance physical and cognitive performance across sport, rehab, and health domains.
Study: Alternative Training Methods in Soccer: A Perceptual–Skill Intervention in Youth Soccer Players (2025)
Quick Summary:
In this 6-week study, elite youth soccer players completed a perceptual–cognitive training program using the SwitchedOn app to react to randomized visual stimuli. The training led to significant improvements in reactive agility, decision-making accuracy, and ball speed while sprinting, highlighting the impact of integrating cognitive tasks into soccer development.
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This study examined the effects of a 6-week cognitive-motor training intervention using the SwitchedOn app in elite youth soccer players. Twenty-two healthy male players (average age ~11) were randomly assigned to either a cognitive-motor training group or an active control group. The experimental group completed soccer-specific tasks designed to improve peripheral perception, response inhibition, and task-switching, using randomized visual stimuli from the SwitchedOn app (e.g., colors and shapes). Performance was evaluated pre- and post-intervention using a reactive agility test (with and without the ball), a soccer-specific decision-making simulation, and a maximal sprint test while dribbling.
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Players who trained with SwitchedOn demonstrated significant improvements over the control group in:
Reactive Agility: Faster reaction times in agility tests, with and without the ball
Decision-Making: More correct responses in simulated game scenarios
Sprint Speed: Improved maximum sprinting speed while dribbling
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This study provides evidence that integrating at-home cognitive-motor training using the SwitchedOn app, which simultaneously targets perceptual-cognitive and technical skills, can effectively improve cognitive and sports-specific skills in youth soccer players.
Study: The Effect of Reactive Agility Drills on Performance Level of Some Skill Variables for Basketball Juniors (2025)
Quick Summary:
In this 8-week study, junior basketball players completed reactive agility drills using randomized visual stimuli from the SwitchedOn app. The athletes showed significant improvements in reaction time, shooting accuracy, layup execution, and defensive footwork, demonstrating the effectiveness of cognitive-motor training for developing sport-specific skills.
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This study evaluated the impact of an 8-week reactive agility training program (incorporating the SwitchedOn app) on skill performance in junior basketball players under 16 years old. A group of 14 players completed 32 training sessions over two months, responding to randomized visual cues during movement-based drills designed to improve agility, dribbling, shooting, and defensive footwork. Pre- and post-tests measured their performance in four skill areas: reaction drills, under-basket shooting, layups, and defensive footwork.
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Significant improvements were observed across all skill areas:
Reaction Drills: 23.31% improvement in time
Under-Basket Shooting: 39.50% improvement in scoring
Layup Execution: 43.46% improvement in assessment scores
Defensive Footwork: 21.79% improvement in movement time
All changes were statistically significant (p < 0.05), favoring the post-test results.
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This study confirms the effectiveness of SwitchedOn’s reactive agility training for enhancing technical basketball skills in youth athletes. By integrating randomized visual cues with movement, the training improved performance in both offensive and defensive actions, demonstrating how cognitive-motor training enhances performance in sport-specific contexts.
Study: Influence of Unspecific Visual–Perceptual–Cognitive Task Constraints on Jump Ability and Reactive Strength in Federated Soccer Players (2025)
Quick Summary:
In this study, 299 federated soccer players performed countermovement jumps under various visual-perceptual-cognitive task constraints, including randomized stimuli delivered via the SwitchedOn app. Performing under cognitive load reduced jump height but improved reactive strength index, highlighting how mental demands can influence neuromuscular performance.
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This large-scale study examined how visual–perceptual–cognitive (PC) task complexity affects explosive power in soccer players. A total of 299 federated male soccer players were divided into four groups, each performing countermovement jumps (CMJs) under different perceptual-cognitive conditions. One of those conditions (JD-A/SRT) incorporated a dual-task protocol using the SwitchedOn app, which presented randomized stimuli (numbers, colors, and symbols) on a tablet to simulate divided visual attention.
Players were tested in both control (no stimuli) and experimental (with visual-cognitive stimuli) conditions. Outcomes measured included jump height, reaction time (RT), action time (AT), and reactive strength index modified (RSImod).
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Jump Height: Decreased across all groups under cognitive task constraints, with the most severe drop (−13.55%) in the SwitchedOn group (JD-A/SRT)
Action Time: Significantly shorter during experimental jumps, possibly due to changes in movement strategy
RSImod: Increased under most cognitive tasks, but not in the SwitchedOn condition, suggesting the cognitive load impaired optimal neuromuscular coordination
Reaction Time: Highest in complex visual tasks (JCERT); the SwitchedOn group had intermediate RT, despite being the most cognitively demanding (dual-task)
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This study demonstrates that responding to randomized, nonspecific visual stimuli, such as those presented by the SwitchedOn app, can significantly impact neuromuscular performance during explosive tasks. While this type of training may not be ideal for improving raw physical output (e.g., max jump height), it realistically simulates the complex perceptual-cognitive demands athletes face in sport.
In practical terms, the findings support using SwitchedOn to evaluate or train performance under cognitively loaded conditions.
RELATED STUDIES ON COGNITIVE-MOTOR TRAINING
Discover key studies that used training methods similar to those offered by the SwitchedOn app. Each study involves participants reacting to randomized visual or auditory stimuli (e.g., colors, shapes, arrows, etc.) with physical movement. These findings offer strong support for the core principles behind SwitchedOn and suggest that similar performance benefits can be achieved through its use.
Study: Effects of a Cognitive-Motor Training on Anticipatory Brain Functions and Sport Performance in Semi-Elite Basketball Players (2022)
Quick Summary:
In this 5-week study, 24 semi-elite basketball players were assigned to either standard training or a cognitive-motor training that combined dribbling with reacting to randomized visual and auditory stimuli (e.g., lights, numbers, sounds). The cognitive-motor group showed greater improvements in sport performance, decision-making accuracy, and anticipatory brain activity related to attention and inhibition.
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This study evaluated whether cognitive-motor training (CMT) could improve brain function and sport performance greater than traditional motor training (MT) in semi-elite basketball players.
Twenty-four athletes were split into two groups for 5 weeks:
Control Group (MT): Traditional basketball dribbling drills
Experimental Group (CMT): Same training, but while reacting to randomized non-sport specific stimuli via LED lights (e.g., colored arrows & shapes), designed to challenge executive functions such as anticipation, decision-making, and inhibition
Each athlete completed two 30-minute sessions per week.
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Basketball Performance: The CMT group improved 17% more than the MT group
Decision-Making Accuracy: The CMT group improved 28% more
Brain Activation: EEG showed greater anticipatory activity in the prefrontal cortex (related to attention, proactive inhibition, and top-down control)
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Adding cognitive challenges to traditional basketball dribbling drills via randomized, non-sport-specific, cognitively demanding stimuli (like colored arrows & shapes) can lead to greater gains in both sport performance and brain function compared to traditional drills.
This supports the training approach used in the SwitchedOn app, which delivers similar, randomized stimuli (colored arrows, shapes, & numbers) to simulate game-like cognitive load.
Study: Testing a Multicomponent Training Designed to Improve Sprint, Agility, and Decision-Making in Elite Basketball Players (2023)
Quick Summary:
In this 5-week study, 29 elite basketball players completed either standard training or a multicomponent program that paired physical drills with reacting to randomized visual stimuli (lights, numbers, colors). The cognitive-motor group showed the greatest improvements in sprint speed, agility, and reaction time, highlighting the benefits of integrating mental demands into athletic training.
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This study investigated whether integrating cognitive-motor dual-task training (CMDT) into a multicomponent training (MCT) regimen could enhance both physical and cognitive performance in elite basketball players.
Thirty athletes (aged 15–17) were randomly assigned to:
Experimental Group: Participated in MCT sessions incorporating CMDT, which involved reacting to randomized visual stimuli via LED lights (e.g., colored arrows & shapes) during agility and sprint drills.
Control Group: Engaged in MCT sessions without the cognitive component, focusing solely on physical drills.
Both groups trained twice weekly for five weeks.
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Physical Performance: Only the experimental group showed significant improvements in 10-meter sprint times and COD test performance.
Cognitive Performance: The experimental group exhibited faster response times in the go/no-go task, indicating enhanced decision-making speed
Neural Activity: EEG data revealed a significant increase in the P3 ERP amplitude in the experimental group, associated with improved cognitive processing and decision-making.
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Incorporating cognitive tasks requiring athletes to respond to randomized visual stimuli during speed & agility training can significantly enhance athletic performance and cognitive function.
This approach mirrors the training methodology employed by the SwitchedOn app, which uses randomized visual cues to create dynamic, cognitively demanding training environments.
Study: Effects of 6-Week Motor-Cognitive Agility Training on Football Test Performance in Adult Amateur Players (2024)
Quick Summary:
In this 6-week study, 42 amateur football players trained with either preplanned drills, reactive agility using randomized visual stimuli (squares on a screen), or dual-task agility. Only the groups with reactive training improved soccer-specific performance in game-like conditions and reported greater enjoyment and effort during training.
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This 6-week randomized controlled trial tested whether adding cognitive challenges to agility training would improve soccer-specific performance in adult amateur football players.
42 amateur players, split into 3 training groups:
Change of Direction (COD): Preplanned motor training only
Agility Training (AT): Reacted to unpredictable abstract stimuli that appeared on a screen
Dual-Task Agility Training (DT-AT): Combined agility training with a multiple-object tracking task
Athletes performed 2 30-40 minute sessions per week
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All groups improved in planned agility (Modified T-Test)
Only the CMT groups (AT & DT-AT) improved on:
Dribbling and agility under cognitive load
Ball-involved tasks simulating game demands
CMT groups reported higher enjoyment and effort throughout training
No additional benefit of the multiple-object tracking task (DT-AT) over simpler reactive agility (AT)
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Adding cognitive demands, like reacting to unpredictable abstract cues that appear on a screen, to agility drills improved soccer-specific skills in game-like conditions, while also boosting engagement and effort. However, adding excessive cognitive complexity (like tracking multiple moving targets) didn’t lead to additional gains.
These findings support using tools like SwitchedOn, which deliver randomized visual stimuli (colors, arrows, shapes) to create cognitively demanding, game-relevant training.
Study: Active Motor-Cognitive Recovery Supports Reactive Agility Performance in Trained Athletes (2025)
Quick Summary:
In this study, 32 trained athletes completed agility drills followed by either passive rest or active motor-cognitive recovery (light movement + reacting to visual cues). Athletes who did the cognitive recovery performed significantly better on subsequent reactive agility tests, showing that mentally engaging breaks can enhance performance without added physical recovery.
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This study explored how different types of recovery affect reactive agility in trained athletes. Thirty-two athletes (ages 18–30) completed agility drills followed by one of two 5-minute recovery protocols:
Passive Recovery: Sitting or light movement
Cognitive-Motor Recovery: Light movement (hops or steps at 20-30% VO2 max) combined with cognitive engagement, where athletes responded to randomized visual cues (e.g., shapes, colors), challenging executive functions like inhibition, working memory, and decision-making
After the break, all athletes completed a reactive agility test and underwent physiological measurements.
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Athletes in the Cognitive-Motor Recovery group showed significantly better performance gains in reactive agility
74% of athletes performed better after the cognitive-motor break compared to passive rest
There were no differences in heart rate or fatigue between groups, suggesting that mental engagement, not physical recovery, drove the improvements
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Short cognitive-motor activities during rest periods, like reacting to randomized visual cues with light physical movements, can significantly boost reactive agility performance compared to passive rest through increased mental engagement.
This supports the practical use of tools like the SwitchedOn app during longer breaks (e.g., halftime, timeouts, or between sets) to enhance recovery and improve performance.
Study: Application of a Reactive Agility Training Program Using Light-Based Stimuli to Enhance the Physical and Cognitive Performance of Car Racing Drivers: A Randomized Controlled Trial (2022)
Quick Summary:
24 professional racecar drivers trained for 6 weeks using either light-based reactive agility drills or traditional aerobic exercises. The group using light stimuli showed significantly greater improvements in both cognitive performance (attention, decision speed) and physical fitness (VO₂max, heart rate response), highlighting the effectiveness of reactive agility training using abstract stimuli in motorsport athletes.
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Researchers studied whether reactive agility training using light-based visual stimuli could improve cognitive and physical performance in 24 experienced racecar drivers.
Drivers were randomly assigned to:
Experimental Group: Performed light-based agility drills
Control Group: Did regular aerobic training (running & biking)
Both groups trained twice per week for 6 weeks, with 1-hour sessions. Pre- and post-tests measured attention, reaction speed, decision-making, and cardiorespiratory fitness.
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Cognitive Improvements in the reactive agility group:
Enhanced visual orientation and attention
Improved cognitive flexibility and decision speed
Increased stress tolerance and reaction speed
Physical Improvements in the reactive agility group:
Higher peak heart rate and gas exchange thresholds
Better ventilation and VO₂max during cardio-respiratory tests
The control group (aerobic training) showed no comparable gains in either domain.
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This study confirms that reactive agility training using randomized light-based stimuli is a powerful way to improve both cognitive and physical performance in elite motorsport athletes. Notably, just 6 weeks of 1-hour sessions twice a week was enough to yield meaningful improvements in brain speed, decision-making, and cardiovascular output.
These results support the methodology used in the SwitchedOn app, which delivers randomized visual stimuli to enhance reaction time, attention, and executive control during physical movement.
Study: Planned and Reactive Agility Performance in Semiprofessional and Amateur Basketball Players (2014)
Quick Summary:
Semiprofessional basketball players outperformed amateurs by ~6% in reactive agility tests using a light stimulus, but showed no differences in planned agility or sprint speed, suggesting that reactive agility relies on unique perceptual-cognitive skills not captured by traditional tests.
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This study compared agility performance between semiprofessional and amateur male basketball players using both planned and reactive agility tests. 20 male basketball players (age 22.30 ± 3.97) completed 10-meter sprints and Y-shaped agility drills.
In the reactive condition, athletes responded to a light stimulus that randomly indicated the direction of movement. In the planned condition, direction was known in advance.
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Reactive Agility: Semiprofessional players performed ~6% faster than amateurs when responding to light stimuli for both left and right changes of direction (P < 0.05)
Planned Agility & Sprint Speed: No significant difference between groups in planned agility or 10m sprint performance
Skill Specificity: Strong correlations between sprint and planned agility, but not with reactive agility, indicating reactive agility involves distinct perceptual-cognitive skills
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This study confirms that reactive agility, even when triggered by non-sport-specific stimuli like lights, is a unique and trainable skill that separates higher-level athletes from lower-level ones.
The findings support the training methodology used in the SwitchedOn app, which uses abstract randomized stimuli to add a reactive component to agility training and testing.